Finish certain missions and you’ll unlock cars. The worst part about these unlockables is so many are just entirely unnecessary. You occasionally hear a character divulge an interesting piece of backstory, but most of it sounds like inane chatter to fill space.īy the time I reached the middle of the game I wanted to skip the rest of the ancillary missions and just mainline the story, but instead I felt compelled to see what other rewards were locked behind these missions. I’ll just say it: these are not really critical missions. Then, later, you’ll probably hear the same snippet of dialogue. Before each one, you’ll hear a little snippet of dialogue. The game tries to hide what it’s doing by tying some tangential character narrative to the activities. In the previous game you could just ignore the activities if you didn’t want to deal with them. In Saints Row IV, you’re forced to complete specific sets of activities to unlock some of the most creative weapons in the game-and a whole bunch of other character upgrades. The primary missions in Saints Row IV are excellent, a far cry from the humdrum rest of the game.Įven worse, you miss out on a ton of great rewards by not completing these side missions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |